Mount and blade damage types

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The game I was working on at the time was to launch mainly on console, and as with most pre-launch console games with simultaneous multiplayer, various different teams and individuals were working tirelessly to allow us to support a higher number of players when we shipped. Technically absurd, in the best possible way What followed was several years of learning, community, discovery, and of course, enjoyment, which transcend anything I have personally experienced from a video game before or since. 'This is the best game ever made,' he opened, 'but you need the cRPG mod to really play it.' I eventually cracked and asked him what it was all about. '*Friend who normally plays really difficult games* has started playing Mount & Blade: Warband.' Many times, over and over, for weeks. I came across it how I suppose lots of us discovered games back then: Steam popup notifications. I was around 25 years old, working as crunchy functionality QA on a driving game in a medium-large team.

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Mount & Blade: Warband found me at an odd time of my life.

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This entry was contributed by John Nejady, technical producer at Coconut Lizard and veteran of Sumo Digital, Ubisoft, and CCP Games. Why I Love is a series of guest editorials on intended to showcase the ways in which game developers appreciate each other's work.